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30 day returns. Free exchanges. No expiration dates.
Monday through Friday - 12:00 PM to 12:00 AM
Saturday & Sunday - 10:00 AM to 12:00 AM
Put your brain power to the test and race against the clock to free yourself during this Escape Room experience!
Search for clues, solve puzzles and try to break free before your time is up! When the door closes, your time begins and you and your group will have 60 minutes to find your way out!
This Escape Room experience will challenge your team building skills and cognitive thinking while in a fun game setting. With innovative puzzles and involved story lines, this escape room offers an exciting and immersive experience for up to 10 participants (depending on room selected)!
Choose a scenario:
The Frightful Feast (4-8 players): You and your teammates wake up in a poorly lit cell and can’t quite remember how you got there. As you come to your senses, you can just make out three monstrous voices planning a party. It seems they’ve decided to have you over for dinner…in a manner of speaking. The ghastly group has left you unattended for just one hour to attend to the last details of their frightful feast, giving you just sixty minutes to avoid becoming tonight’s main course.
Save the White House (4-10 players): A radical group has hidden a bomb in the Oval Office in an attempt to assassinate the President. You and the rest of your Secret Service team have intel that the bomb is set to go off in one hour. If it detonates, it will devastate the capital and fling the Free World into chaos. There is only one problem: lockdown has been initiated before you could get the President to safety.Now, you are all trapped in the Oval Office together. Your only hope is to find the bomb and disarm it. To unravel this enthralling puzzle, you will have to rely on clever strategy and collaboration. Look carefully. Look closely. Everything in the Oval Office is a clue.
Molly's Horror Room (4-6 players): Molly loved songs, and dolls, and teddy bears just like any other girl. Then two years ago, little Molly disappeared…Her room looks exactly as she left it, untouched (by the living). Lately, Molly’s parents have noticed strange and frightful disturbances. First, only bumps in the night. Now, Molly’s parents fear for their lives. They keep Molly’s room locked tight, to keep-in whatever (or whoever) is haunting them.
You and your team are from the Department of Paranormal Investigations, and you’ve been invited to investigate Molly’s room. Unfortunately, you, too, will have to be locked-in. Will you uncover the secret of missing Molly? You’ll have to rely on wit, courage, and the clues you find hidden throughout Molly’s room. This cold-case will be hard to crack, and night-lights won’t keep these ghosts at bay. Can you handle the horror?
Survive the Joker's Trap (4-8 players): You and your task force of detectives have spent months chasing the infamous criminal clown known only as Joker. Your investigation has brought you precariously close to capturing this clever crook, and you’ve grown confident: sure that this final chase will land Joker in ‘cuffs and custody. You were right on his tail, and then… It was a trap!
You and your team awake disoriented, in a disturbing basement, chained to chairs (YES, YOU WILL BE CHAINED TO THE CHAIRS). Joker, indulging in the dramatic, has hidden a bomb set to detonate in one hour. The minutes are counting down fast. You and your team will have to rely on collaboration, and your investigative prowess, to free yourselves, disarm the bomb, and escape with your lives.
The Cure (4-8 players): You and your team are a group of archeologists searching for a lost, legendary treasure cache from World War II. You explore the most remote areas of Eastern Europe, imagining piles of glittering gold, and trunks full of rubies, emeralds, and diamonds. But it is not treasure you find.You stumble upon a hospital that is not noted on any of your maps. It is decrepit. It is abandoned. Some members of your team think this lost, peculiar hospital is sure to house the treasure you so desperately seek. So, you enter. And now, you cannot get out.
You find this hospital was deserted because it was the site of a deadly virus outbreak. You and your group have all been exposed to the infamous pandemic: the Black Death. Even if you escape, you will not survive.
What To Wear
Prior to scheduling/booking a date for this experience, Cloud 9 Living's standard return and exchange policy shall apply. Once you have scheduled a date and received a booking confirmation, cancellations are not allowed. If you need to reschedule, please contact the experience provider at least 72 hours prior to your scheduled date/time. Failure to appear on your booked date or to reschedule with at least 72 hours notice will result in the loss of the value of this experience. Late arrivals will be treated as a failure to appear.
An escape room is a themed room that puts into an imaginary situation you must resolve. You will have 60 minutes to complete a series of puzzles and mental challenges in order to "escape" the room. To do so, you must find clues and complete a series of puzzles within the 60 minute time limit.
The recommended minimum age for the Save the White House room is 6 years old. All other rooms are not recommended for children under the age of 12 due to mature themes and challenging puzzles. Molly's Horror Room and The Frightful Feast may be scary for some children.
If booking less than the maximum number of participants for that room, you may be combined with other groups. Please contact Cloud 9 Living directly at 866-525-6839 for pricing if you would like to arrange a private room.
No, you will not actually be locked in the room due to safety concerns. If a player becomes overwhelmed, they may always request to leave the room.